

You can still log in to those games using Telnet, GMud, etc, if you really want to. Their clients aren't "enforced", btw, there's no "strict, no outside client policy" at least in the ones I've played.

I really don't care what grognards that have been playing the same MUD with the same client for 20+ years have to say on the topic, they're not going to play the game anyway.īased on your description, it sounds like you're playing one of the former Skotos MUDs. MUDs are not "games that can be played by telnet" and limiting them to that definition has, in my opinion, significantly held them back both from a technological perspective and a game design perspective. If, however, it's not I have absolutely no argument against enforced clients. If a game is targeting the visually impaired demographic then absolutely it should support clients friendly to that playerbase. You don't play WoW and Guild Wars 2 and Path of Exile and Call of Duty all with a single shared client, it's frankly ridiculous to have that expectation for every MUD when their gameplay is just as diverse. I find it kind of funny that some people in this thread call this thinking backwards when what's really backwards is that it's taken for granted that every MUD developed whether in 1980 or 2021 can be connected to with the same 52 years old technology.

really, try.Ī custom client allows for a much more tailored gameplay experience. But name a single modern online game that doesn't have its own client which is the only way to play. Of course, as you have noted, that will turn some people off. If the client is the way the game is meant to be played that's that. But for normal, everyday MUD servers, I can't see why it would matter what the player uses to connect. So in cases like these where 1 person can ruin the fun by well balanced scripting, I can understand why you would want to control the client. If you then examine the killer you can see what he or she is holding in their hand (which is the murder weapon). All a player would have to do then is to quickly move to that room (which is easily doable with most MUD clients by clicking the map) and now you know who the killer is and what room the killing too place in. If you allowed a custom client it would be possible for the map to show you where the killer killed the person and might even show who it was that killed the person (because the numbers in the room would go from 2 to 1 without an adjacent room ticking the number of people up by one). I once played a mystery MUD where 1 player would kill another player and the other players would have to determine who did it, with what weapon and where the killing happened. If they are just doing it just to do it, then I probably wouldn't.Īn example of a compelling reason is, there are clients out there that not only map out the areas/rooms but can also keep track of how many people are in the room at any given time. If there is a legitimate reason to do so, and it's compelling enough, I would play it. It would really depend on the reason for it.
